|
Final Fantasy X-2 |
|
Developer(s) |
Square Enix |
|
Publisher(s) |
Square Co., Ltd. (Japanese version)
Square Enix |
| Release date(s) |
March 13,
2003 (Japan)
November 18,
2003 (North America)
February 19,
2004 (International Version)
February 20,
2004 (Europe)
|
|
Genre(s) |
Role-playing game |
| Mode(s) |
Single player |
| Rating(s) |
CERO: 12+
ESRB: T (Teen)
PEGI:
12+
OFLC: M15+ |
|
Platform(s) |
PlayStation 2 |
| Media |
1 DVD |
Final Fantasy X-2 (ファイナルファンタジーX-2 Fainaru Fantajī X-2,
read: "ten-two") is a
role-playing game in the
Final
Fantasy series, and the first true
sequel to a
Final Fantasy game, the best-selling
Final Fantasy X released in 2001. The game won the prestigious
Seventh Annual AIAS award in 2004 for Outstanding Achievement in Character
Performance for the character Rikku and has sold almost 4 million copies as of
2004.
[1]
Gameplay
The battle system from the previous game (Conditional
Turn-Based) was dropped in favor of a fast-paced variation on the
traditional
Active Time Battle system. Instead of waiting for enemies to attack, it is
now possible to interrupt an enemy while they are preparing their attack, or
chain the characters' attacks together for special bonuses. Of course, the same
strategy can be used against the player's party.
Because the party never grows beyond three characters, the ability to switch
out characters in battle was invalidated; instead, Garment Grids and Dresspheres
are introduced.
[1] A Garment Grid is a geometric shape with nodes on it; the
nodes are slots that can be filled with "Dresspheres", which are similar to Jobs
from
Final Fantasy V. The Grid-Sphere system allows characters to change from
one
character class to another during battle, and allows the player to decide
which jobs any given character will have. Each Dressphere has a smaller list of
abilities than the characters and classes of most role-playing games, meaning
that job-switching is often advantageous or necessary in battles. Furthermore,
each Garment Grid adds bonuses, for instance allowing the character wearing it
to cast Firaga, or triggering combat bonuses when the character moves between
two specific nodes. Finally, each character has a unique Dressphere that can
only be used if the she changes between all her Jobs in one battle.
The field system has been upgraded, and Yuna now has the ability to jump and
climb, and, in the words of Ken Berry (the Square Enix Product Supervisor), Yuna
can also "do heaps of other cool stuff". The field is still totally
3D.
Players are able to visit almost every location from the (near) beginning of
the game, via an
airship—another major departure from normal Final Fantasy fare, in
which the most powerful airship is never obtained until late in the game. These
two changes allow for a less linear storyline. Unlike Final Fantasy X, in
which the player's course through the game's world, and story, was largely
linear, Final Fantasy X-2 is entirely freeform. The game contains many
locations and five chapters, and each location has one "event" per chapter. Put
together, the five "events" in one locale form a subplot "Episode". Only a few
events per chapter are important to the game's main plot, and these are marked
on the world map as "Hotspots" ("Active Links" in the Japanese version). By
accessing Hotspots only, the player can speed through the story in approximately
ten to fifteen hours. However, the game keeps track of percent completed, and
the completion of more events builds up a higher percentage for a more
conclusive ending. In addition to this, the game also features a fork in the
plot, allowing the player to make choices that change what scenes and percentage
points they see. It is not actually possible to see all of the game's content on
a single playthrough, though it is possible to achieve 100% completion. When the
game is completed for the first time, it unlocks a
New
Game Plus option that allows the player to start the game over with all of
the gear, Garment Grids, Dresspheres, and percentage achieved previously.
Job classes / Dresspheres
Final Fantasy X-2 sees a reintroduction of the Final Fantasy
Job system. Each playable character (Yuna, Rikku, and Paine) is allowed to
equip one Dressphere at a time each of which differentiate the
character's available abilities and function in combat. Each character can equip
up to 5 Dresspheres at a time, depending on the Garment Grid they are
using. The Garment Grid lets characters change Dressphere at any time during
battle, provided it is their turn to act and the Dressphere is equipped on their
grid. Like weapons and accessories, Garment Grids can also arm characters with
different powers such as auto-haste, auto-shielding, spell casting ability and
more. Following is a list of all of the available Dresspheres as well as their
basic functions:
- Gunner: Allows the character to use a semi-automatic pistol in
battle. Gunners rely on rapid attacks. Their special technique, Rapid Fire
(Trigger Happy outside Japan), involves multiple hits, useful in building
up a long combo chain to deal extra damage.
-
Thief: Allows a character to steal items, gil, and HP (among others)
from enemies in battle. The Thief Dressphere also aids in quickly acting or
escaping from battle.
- Gun Mage: Grants the character access to enemy's abilities, provided
the abilities are first used by the enemy. This Dressphere is similar to the
Blue Mage
class in other
Final
Fantasy games.
-
Warrior: Specializes in dealing major damage to enemies, by either
focusing on the enemy's elemental weakness(es) or lowering the enemy's combat
statistics.
-
Alchemist: Allows the character to combine two inventory items during
combat, creating a new item that usually gives greater effects than the
ingredient items. Combining rare items often produces stronger or more unusual
effects.
-
Samurai: Physical class that specializes in dealing damage in various
ways such as halving enemy HP, dealing successive damage, or dealing heavy
damage to weakened enemies. Also has the very useful ability Dismiss
which cancels any action an enemy is preparing.
-
Dark Knight: Strong physical class with the ability to inflict various
status effects upon enemies while guarding the party from negative status
effects. Also has a powerful attack spell, Black Sky.
-
Berserker:
Mêlée combat class that inflicts large amounts of damage. Able to activate
"Berserk" mode wherein the effected character automatically attacks random
enemies fiercely and rapidly.
-
Songstress: Non-damaging class that focuses on either inflicting
temporary negative status effects on enemies (by dancing) or making stackable
improvements to the party's stats (by singing). Effects depend on the dance or
song used.
- Black Mage: Damage-dealing
magical class that inflicts major elemental damage on enemies.
- White Mage:
Magical support class that cures the party's HP, revives fallen party
members, and removes negative status effects from the party.
- Lady Luck: Quirky class that relies on random slot machines to
inflict various effects to either the enemies or the party.
- Trainer: Allows the character to control a unique pet that has access
to various abilities from damage-dealing spells to curative spells to stealing
items. Unlike most other classes, each character has access to different
abilities while using the Trainer Dressphere.
- Mascot: Allows the character to dress as a unique
Final
Fantasy mascot (each is a recurring creature in the Final Fantasy
series; Yuna
becomes a Moogle,
Rikku becomes
Cait Sith, and
Paine becomes a
Tonberry).
When in this form, the character has a large range of varying abilities, from
dealing damage to inflicting or removing status effects. Unlike most other
classes, each character has access to different abilities while using the Mascot
Dressphere.
- Special Dresspheres: Transforms the character into an intricate
three-part "ultimate form" of herself. While in this form, the remaining two
party members are removed from battle, so using these Special Dresspheres is
still like fighting with three party members. Each character has different forms
(Yuna has Floral
Fallal, Rikku
has Machina Maw, and
Paine has Full
Throttle) and a wide, varying range of abilities.
- In the International version of the game, two additional Dressphere
were added. The first transforms the user into Omatsurishi (Festival-Goer) (Yuna
in kimono,
Paine as a taiko
drummer, and Rikku as a gold-fisher) and allows the character to inflict
elemental damage. The second Dressphere is called Psychicer, transforming the
girls into school-girl outfits that come with a variety of useful abilities such
as absorption of elemental damage, temporary time stop and temporary
invincibility.
Storyline
Taking place two years after the events of
Final Fantasy X, Final Fantasy X-2 follows the reconstruction of
Spira, for better or worse. The story revolves around three young women: the
returning characters
Yuna of Besaid
Island, Rikku
the Al Bhed,
and a new character named
Paine.
A twelve-minute
prequel
(sometimes referred to by its
working title of Final Fantasy X: Another Story) video to this game
(presented as a bonus ending on Final Fantasy X: International + Last Mission,
and also released on a PlayStation Magazine demo disc, and on a bonus
disc included with
Unlimited Saga) was written by
Kazushige Nojima and
Daisuke Watanabe, and directed by
Motomu Toriyama and
Kazuyuki Ikumori. The sequence depicts Yuna's attempts to deal with the
aftermath of Sin's defeat. The factions flowering in the Eternal Calm all want
her support of their ideologies, and she is rudderless now that she has
fulfilled her purpose for living and lost her beloved, Tidus. Rikku arrives with
a memory sphere found by
Kimahri Ronso showing someone very like
Tidus in a dark
place, being punished. She convinces Yuna that she's done her duty to the world
and deserves to follow her heart.
The game is punctuated by Yuna addressing Tidus (as if retelling the story
directly or writing a letter) with her thoughts and memories of the places they
pass through and their own relationship (much like Tidus' narration in Final
Fantasy X), as she searches for a place in the new world. The main storyline
of the game follows the clash of philosophical factions as their struggles
uncover some nasty legacies from Spira's ancient history.
Spoiler warning: Plot and/or ending details follow.
The main plot of Final Fantasy X-2 begins with the life—or, more
accurately, the death—of its main antagonist,
Shuyin. One
thousand years before Tidus and Yuna's time, Shuyin was a famous
blitzball
player in the highly advanced city of
Zanarkand. He was the lover of a popular songstress named
Lenne, who was also very talented in the arts of the
summoner. Unfortunately, they lived during the time when Zanarkand was at
war with the powerful city of
Bevelle. During the course of the war, Zanarkand ordered all summoners to
the front lines, separating the couple. Eventually, Lenne was captured and held
prisoner in Bevelle. Shuyin believed that the only way to save Lenne was to
activate Vegnagun, an enormous machina weapon buried beneath Bevelle that is
said to be unable to distinguish friend from foe once online. He believed he
could use Vegnagun to end the war and bring Lenne back to him. When Shuyin first
reached the massive machina, he was caught and jailed. Determined to use
Vegnagun, Shuyin escaped and ventured out again to activate it. However, wishing
against the loss of so much life for her sake, Lenne went after Shuyin. When
Shuyin arrived at Vegnagun the second time around, he rose to play the organ
atop the giant machina, the device needed to activate its cannon. Vegnagun began
to stir and its massive cannon protruded from its mouth. It was at this time
that Lenne called to Shuyin to stop, and he did so. Tragically, a group of
Bevelle's soldiers arrived a moment later and aimed their rifles at the young
couple and fired. Their bodies fatally injured, they fell to the floor beside
one another, a tear trickling from Lenne’s eye as she attempted to tell him she
loved him before they died. Sadly, Shuyin never heard her words.
One thousand years later, when Yuna falls into the Farplane during the course
of Final Fantasy X-2, Shuyin mistakes her for Lenne and is relieved at
being "reunited." He describes how he awoke after they died, and how he was
alone. Upset and angered at any war and at any reason for war, Shuyin had
developed a plan to use the old yet still functional Vegnagun to destroy all of
Spira, thus ending the source of all wars and allowing him to finally be
able to "fade away" with his beloved Lenne.
A significant portion of the game is unnecessary for completion of the main
storyline, but much of the depth of the game is in the optional content, which
generally follows how each part of Spira is healing since the passing of
Sin, along with Yuna's search for Tidus. The themes of the game include
searching for identity and acceptance of that identity, as well as coming to
terms with loss, change, and the limits of personal responsibility. Like other
second-time saviors, Yuna comes to reject the notion that sacrifice is the only
way to solve problems.
Characters
The
playable characters in Final Fantasy X-2 are "YRP": Yuna, Rikku and
Paine, the former two reprising their roles from Final Fantasy X and the
third being an entirely new character. Several other major and supporting
characters from Final Fantasy X also appear in the game.
Geography and culture
The world of
Spira is essentially unchanged: most of the locations from Final Fantasy
X return, though some have changed (the player was never able to visit
Bevelle outside the main storyline, for instance, and Kilika is no longer in a
state of ruin) and others have been added.
The population's culture has changed little since Final Fantasy X,
except for the dismantling of the Yevon Church, resulting in each individual in
Spira to needing to adjust to a world without the church. The defeat of Sin in
the previous game has meant that the populaton has become more fun-loving and
carefree, with many now pursuing leisures such as the sport of
blitzball,
attending concerts (starring the former summoner Yuna), as well as a recent
coin-collecting fad called
Sphere
Break.
Criticism
Some of the criticism of this title comes from the game's "good ending", in
which Tidus (the main character of the previous game who disappeared from the
world as a consequence of the party's defeat of Sin) returns to Spira. Many fans
felt that this conclusion "ruined" the ending of its predecessor, considering
that one of the central themes of Final Fantasy X was sacrifice. Others
noted that the ending revealing Tidus' fate actually uses footage from the very
end of Final Fantasy X, thus supposedly proving it was intended from the
beginning. They also point to the fact that Square Enix had already announced
sequels to the title after release, which they believe lends credibility to the
theory that the plot point was intended to be resolved later.
Also of note was the lighthearted tone of Final Fantasy X-2 compared
to the grand tragedy of its predecessor. As one reviewer put it, "Final
Fantasy X opens with the destruction of an entire city, whereas Final
Fantasy X-2 begins with... a pop concert."
[2]
This title was also the first direct sequel to appear in the Final Fantasy
series as a game (unlike
Final Fantasy: Legend of the Crystals, an anime sequel to
Final Fantasy V). This upset many fans who believed this went against
the spirit of the franchise. The vehemence of these complaints has waned since
the announcement of the
Compilation of Final Fantasy VII indicated Square Enix's intention of
pursuing this path, but the subject nonetheless remains a point of contention.
The game's soundtrack was also poorly received by some fans, who regarded it
as subpar compared to the scores from previous Final Fantasy
installments. Many critics attribute this to the fact that the Final Fantasy
X-2 was the first score in the series which did not have any input from
veteran Square composer
Nobuo
Uematsu, who composed the soundtracks for almost every previous game in the
series. Many fans complained that the outfits worn by the returning
characters—most notably Yuna and Rikku—were too revealing and seemed to be aimed
at making the game more appealing to the largely male audience of the Final
Fantasy series.
The game's strong point was in the new
"Active" battle system, considerably faster than the
Conditional Turn-Based battle system of Final Fantasy X. The
Dressphere mechanism, which provided classes of skills that a player could
choose to develop at will was also considered much easier to use than the Sphere
Grid mechanism of Final Fantasy X. Another significant change in Final
Fantasy X-2 was the flow of the game, which is almost entirely at the
player's discretion, not heavily guided like most
role-playing games. The better technology, superior battle system, and
easier character upgrade path mitigated some of the other complaints and managed
to push Final Fantasy X-2 sales to a reasonable amount; despite the
varied responses of Final Fantasy fandom, the title went on to sell
almost 4 million copies, almost making it into the Top 20 games of all time
and pushing the total sales for Final Fantasy X and its sequel to 10
million copies (Final Fantasy X is among the
Top 20 video game best-sellers of all time). The game won the prestigious
AIAS award in 2004 and entered the Greatest Hits collection, making it a clear
financial success.
Musical score
Regular series composer
Nobuo
Uematsu was replaced by
Noriko Matsueda and
Takahito Eguchi (composers for
The
Bouncer). Among the tracks are the
J-pop-style "real
Emotion" and a slower-paced ballad, "1000
Words" (1000の言葉 ("Sen No Kotoba" in Japanese). The Japanese version of the
songs are sung by
Kumi Koda,
a Japanese J-pop
music artist who also did motion capture for the "Real Emotion" opening FMV and
provided the voice of Lenne in the Japanese version of the game. The English
versions of the songs are sung by
Jade
of Sweetbox.
Koda Kumi also released her own English versions of the songs on her CD single
"Come With Me." Kumi's versions featured similar but different lyrics from
Jade's versions. Koda Kumi's single for 1,000 words spent
28 weeks in the Top 200 chart in Japan
Voice cast
English language version
- Hedy Burress: Yuna
- Tara
Strong: Rikku
-
Gwendoline Yeo: Paine
- Cree
Summer: Lenne, Calli
-
James Arnold Taylor: Shuyin, Tidus
-
Josh Gomez: Praetor Baralai
- Rick
Gomez: Gippal
-
George Newbern: Meyvn Nooj
…Final
Fantasy X-2 at
The Internet Movie Database
Japanese language version
- Mayuko Aoki: Yuna
-
Marika Matsumoto: Rikku
-
Megumi Toyoguchi: Paine
- Kumi Koda:
Lenne
-
Masakazu Morita: Shuyin, Tidus
-
Suzumura Ken'ichi: Gippal
-
Sobu Kenji: Baralai
…Final
Fantasy X-2 at
The Internet Movie Database
Different versions and merchandise
As with Final Fantasy X,an expanded
international version, several action figures, books, music CDs, and a two
disc DVD collection
of all of the
cutscenes featured in the game were released by Square Enix. The DVD release
featured improved graphics over the PlayStation 2 game.
International Version / Last Mission
The international version introduces several new elements: two new
Dresspheres, an additional mission at Shinra's Tower, and the ability to play
with Tidus as a character. This version was never launched in the U.S. but has
been available in Japan and Europe.
Ultimania series
The Final Fantasy X-2 Ultimania Guides are a series of three
artbooks
published by Square Enix. It features original artwork from Final Fantasy X-2,
expands upon various details of the game's storyline, and features interviews
with many game designers. A similar series of three books were produced for
Final Fantasy X.
The Final Fantasy X-2 Ultimania published in Japan in 2003 provides
additional details regarding the history of the world Spira, including an
interview with main story writer
Kazushige Nojima, in which he mentions connections between Final Fantasy
X-2 and Final Fantasy VII. (link).
This connection was again referred to in the Final Fantasy VII Ultimania
Omega Guide, published by Square Enix. The possible connection is hotly
debated among fans of both games.
Trivia
- Whereas Final Fantasy X drew heavily upon ancient Japanese folklore,
Final Fantasy X-2 incorporated a number of elements from modern Japanese
pop culture. An exception is the Trainer Dressphere, which features the girls
fighting alongside the three animals—a dog, a monkey, and a bird—which were
befriended by the Japanese folk hero
Momotaro in
one traditional folk story.
- This is the first Final Fantasy game to feature an all-female main
cast of playable characters, and the first since
Final Fantasy III to retain the same party in every battle throughout
the entire game. (Note that this is not the case for the
international version of the game.)
- The name of the Gullwings' airship is the
Celsius, so named as to be in direct juxtaposition to Cid's airship
Fahrenheit in
Final Fantasy X.
- The game includes a number of side-quests and minigames, including "Gunner's
Gauntlet" (a third-person shooting minigame) and
Sphere
Break (a coin-based minigame). It also contains the usual optional bosses
and dungeons, such as the Den of Woe and the Via Infinito. The underwater sport
blitzball
also makes a return appearance (though it features a much different method of
control than in Final Fantasy X.
Chocobos
reappear in the game as well, and may be captured and subsequently dispatched by
the player to different regions of Spira to search for valuable items.
- A number of references and homages to previous Final Fantasy titles
are interspersed throughout the game:
- The Dressphere system is said to have been designed by an Al Bhed
technological prodigy named Shinra—a reference to the
Shin-Ra
corporation in
Final Fantasy VII. Near the end of the game, Shinra talks about his idea
to extract energy from the core of the planet in a style similar to the Mako
harvesting methods utilized by the Shin-Ra corporation.
- There is a secret boss in the game called "King VERMIN!". This is a
reference to the beginning of
Final Fantasy VII when Barret insults the
Shin-Ra
president as "the King VERMIN!".
- One of the girls' Garment Grids, the
Tetra
Master, shares its name with the card-based minigame in
Final Fantasy IX.
- Yuna, Rikku, and Paine also make a guest appearance in
Kingdom Hearts II as
Tinkerbell-like
fairies that initially work for Maleficent. They later change sides, giving Sora
a Gullwing-themed Keyblade and fighting against the Heartless attacking Hollow
Bastion.
- The first
boss, Boris, which appears to be a mechanical spider, might be a possible
reference to The
Who's song called "Boris the Spider", written by bassist
John Entwhistle.
- In her Warrior Dressphere, Yuna wields the Brotherhood, Tidus's primary
weapon. As a Dark Knight, Yuna wields the Caladbolg, Tidus's celestial weapon.
Notes and References
-
↑
Justin Calvert (2004).
Final Fantasy X-2 Sells a Million. (html)
Gamespot. URL accessed on
16 March 2006.
-
↑
John Daquila (2003).
Final Fantasy X-2 - Review. (html)
The Jaded Gamer. URL accessed on
16 March 2006.